FAQ

Straight answers about AI use, licensing, Godot versions and refunds

Is this AI-generated art?

The tile geometry is procedural math — no AI. Edges, transitions, terrain bits and collisions are computed, deterministic and seed-reproducible. AI is only used, optionally, to texture surfaces — and it's labeled as such. You can use TileForge with zero AI.

Can I use the tilesets in commercial games?

Yes. Everything you export is yours to use in commercial and non-commercial projects, no attribution required. Free-plan exports carry a watermark; Pro exports don't.

Which Godot versions are supported?

Exports target Godot 4 (4.1 and later): a tileset.tres using Godot 4 terrain sets, plus the spritesheet PNG. The PNG works in any engine — Unity, Tiled, or your own.

What's the watermark on the Free plan?

A small repeating tileforge.app label over the spritesheet. Your design is never limited — upgrade to Pro and re-export the exact same tileset, clean.

What exactly is deterministic?

Everything except the optional AI texture pass: geometry, edge profiles, transitions, terrain bits and collisions. The same parameters and seed produce the identical tileset every time. AI textures are cached per prompt, so re-exports stay stable too.

What's your refund policy?

Pro: full refund within 14 days, no questions asked. Credit packs: refundable while unused — and since credits never expire, there's no pressure to spend them.
If you have any questions, please contact us