Is this AI-generated art?
The tile geometry is procedural math — no AI. Edges, transitions, terrain bits and collisions are computed, deterministic and seed-reproducible. AI is only used, optionally, to texture surfaces — and it's labeled as such. You can use TileSmithy with zero AI.
Can I use the tilesets in commercial games?
Yes. Everything you export is yours to use in commercial and non-commercial projects, no attribution required. Your first Free export each month is watermark-free; the rest carry a watermark, and Pro exports never do.
Which Godot versions are supported?
Exports target Godot 4 (4.1 and later): a tileset.tres using Godot 4 terrain sets, plus the spritesheet PNG. The PNG works in any engine — Unity, Tiled, or your own.
What's the watermark on the Free plan?
A small repeating tilesmithy.com label over the spritesheet. Your first export each month is watermark-free, so you can ship one real tileset before paying. Your design is never limited — upgrade to Pro and re-export the exact same tileset, clean.
What exactly is deterministic?
Everything except the optional AI texture pass: geometry, edge profiles, transitions, terrain bits and collisions. The same parameters and seed produce the identical tileset every time. AI textures are cached per prompt, so re-exports stay stable too.
What's your refund policy?
Pro: full refund within 14 days, no questions asked. Credit packs: refundable while unused — and since credits never expire, there's no pressure to spend them.